MOBA 3x3 Alpha version
Alpha version of the game is ready
- The architecture and technology stack for the server and client have been defined.
- Servers have been configured to create game rooms.
- Servers, battle search, UI menu.
- Logic for creating skills of different complexity is completed.

Client part:
-access to all the functionality for the player
-lobby battle inventory avatars heroes
-client connects to the master
-servers and client in C#
-client and room in unity
-servers in .net framework
-Web sockets are used to connect the client to the servers
-databases on postgresql
-the server uses nhibernate technologies as orm
Server part:
-Master server distribution to other servers and regions.
-Server lobby all interactions in the game. Inventory, currency balances (economy part).
-Spawner server rooms where battle rooms are created and launched are located here.
Mechanics:
-access to the menu
-access to the battle
-in the avatar’s menu
-character selection
-battle history
-login via site account
-registration
-logout
-changing nickname
-battle
-system of skills
-system of passive skills
-battle royale mechanics
-damage pool -runes
-teleports
-invisibility bushes -skill chests
Last modified 2yr ago